Unticking this component doesn't stop the animation playing so I have no idea where the animation is coming from. My mace object only has an Animator component: People say there's some kind of tick box to stop it constantly animating but I can't find it. When I play my game, the mace is constantly swinging, even though I didn't apply maceswing to it. I still want to know what they are though) (I've been mucking around trying to get this working so it's possible Mace 1 and Mace 2 are just duplicates of Mace. Maceswing appears to be my animation, but I have no idea what Mace Mace 1 and Mace 2 are. There are now three things in my assets folder: I move the slider through time again, move the object to the original position and key it. I then rotate the mace, move the slider through time and key it in a different position. I'm prompted to save this animation in my assets folder, which I do, as maceswing To do this I select the mace object in the scene pane, open the animation pane, and key it at a certain position at 0:00. I've created an animation to animate a swinging mace.
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